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 eSports

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eSports

 

1. If match starts with default score (ex. 1-0 0-1), the score will not be considered as part of the game score.

 

2. Bets are accepted considering the extra rounds, if not stated otherwise. Bets are calculated with an odd of 1 in case of a draw.

 

3. If for any reason a participant refrains from continuing the play or is disqualified, all bets made on him are considered lost. If the refusal (disqualification) occurs prior to the match start or if a technical defeat is assigned in the 1st map/game, the winner odd is accepted as 1.

 

4. Bets are calculated with 1 odd if the game is postponed for more than 24 hours.

 

5. In case the match is stopped to be replayed afterwards, the results of the interrupted match are not taken into account.

 

6. Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API.

 

7. In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all bets will stand.

 

8. If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void.

 

9. All bets placed before the actual starting time will stand.

 

10. To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.

 

11. If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.

 

12. If a player/team is given a walkover on at least one map before the match starts, all bets will be void. If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.

 

13. Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

14. To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

StarCraft II

 

Map Betting In the event of a draw, To Win Map market will be voided.

 

Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

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CS:GO

 

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.

 

Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.

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LOL

 

Karten-Wetten: Im Falle eines Unentschieden wird der Kartenmarkt für To-Win für ungültig erklärt.

 

Erste Blutmärkte: Nur Kills durch das gegnerische Team / den gegnerischen Spieler zählen.

 

Kill Märkte: Wird basierend auf der offiziellen Anzeigetafel, des Senders oder des Spiel-API abgerechnet.

 

Monster Märkte: Die Abrechnung erfolgt auf der Grundlage der offiziellen Anzeigetafel, des Senders oder des Spiel-API.

 

Gebäude Märkte: Alle zu Siedlungszwecken zerstörten Gebäude zählen als vom gegnerischen Team zerstört, unabhängig davon, ob der letzte Treffer von einem Champion oder Minion stammte oder ob es sich um wiederaufgetauchte Gebäude handelt oder nicht.

 

Im Falle einer Kapitulation wird die endgültige Anzahl der zerstörten Türme und Inhibitoren auf die Mindestanzahl der Türme und Inhibitoren festgelegt, die erforderlich sind, um das Spiel zum Zeitpunkt der Kapitulation zu gewinnen. Diese zusätzlichen Gebäude werden vom Gewinnerteam als zerstört behandelt und sind auf fünf Türme und einen Inhibitor beschränkt.

Im Falle einer Kapitulation sind Wetten auf Next Building Destroyed Märkte ungültig.

 

Alle zeitbasierten Wetten werden auf der Spieluhr abgerechnet und enthalten nicht den Zeitraum, bevor die Minions erscheinen. Wenn ein Spiel beginnt, aber nicht beendet wird, sind die Wetten ungültig, es sei denn, das Ergebnis ist bereits festgelegt.

 

 

 

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DOTA2

 

Map Betting:  In the event of a draw, To Win Map market will be voided.

 

First Blood markets: Only kills by the opposition team / player will count.

 

Kill markets: Will be settled based on the official scoreboard, broadcast or game API.

 

Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.

 

Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

 

In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.

 

In the event of a surrender, bets on Next Building Destroyed markets will be void.

 

All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

 

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