Games Rules
STRIKER
About game
Striker is a new game that allows players to place bets faster and easier. With Striker you can earn as much as 10,000 EUR with a single bet! All you need to do is place a bet, choose a winning number or a range and wait till the lever is struck. The puck will rise and show the winning number.
How to Play
Quick explanation:
• The player needs to place a bet and “predict” a winning number or a range.
• To select a single digit the player needs to double click on the range
• The player then should wait till the lever is struck and the puck is risen to indicate the winning number.
• The player wins if his or hers prediction was correct and the puck landed on the number that was within the chosen range.
• The player loses if his or her prediction wasn't in the range that the puck landed on.
Details
• Before the round starts the player needs to place his/her bet.
• The player can use "auto bet" feature.
• Minimum bet amount is 0.1 EUR
• Maximum bet amount is 100 EUR
• Maximum win amount is 10,000 EUR
• The player can place 2 bets simultaneously during a single round.
• The higher the number chosen the higher the coefficient is.
• The winning amount is calculated by multiplying the coefficient by the bet's amount.
FARKLE
Terms and Conditions
Description
Farkle is a dice game - the player places a bet and rolls the dices from the results selecting the winning combination as shown in the “Winning Combinations” section. There are 6 types of bets proposed by the organizer, from which a player can choose one. The player has to bet on a selected bet type.
Rules
In the game player have to throw 6 dices and select a winning combination if there is no winning combination player have to throw again. After selecting the winning combination player may choose to collect the points or re-throw the remaining dices to get more points. The player can collect the points if the points are more than 300.Depending on selected bet type, the player will have 10 rounds during which he/she will have to reach the selected bet type winning points. If the player does not reach the selected bet type winning points, he/she loses. When the player reaches the winning points, he/she wins the bet amount multiplied by the selected bet type coefficients. The possible 6 bet types are the following:
Winning point | 5000 | 6000 | 7000 | 8000 | 9000 | 10000 |
Winning coefficients | 1.5 | 2.6 | 5.2 | 12 | 31 | 97 |
Winning Combinations
Winning combinations in Farkle are the following:
How to play?
In the game player have to throw 6 dices and select a winning combination if there is no winning combination player have to throw again. After selecting the winning combination player may choose to collect the points or re-throw the remaining dices to get more points. The player shall note that after re-throwing he/she may lose the points earned from the previous throw if there is no winning combination.
The player can collect the points by clicking the “Bank” button if the points exceed 300. After clicking the “Bank” button, earned points will be shown in the calculation table. By clicking the “Bank” button the player confirms that he/she doesn’t want to collect other points during that round. If the player earned points with all the 6 dices during one round, he/she can make a prize throw or refuse it. If the points are not saved, there is possibility to lose them.
If the player does not earn any points during 3 consequent rounds, 500 points are reduced from his/her points collected during all the rounds. If during the following round, the player does not [collect/save] points, additional 1000 points are reduced from his points. If the player does not have points he/she will have a negative balance after deduction. Such negative balance is carried forward to the following rounds. Player loses if he/she does not earn any points during 5 consequent rounds.
Winning
The winning will be transferred to the players’ gaming account after the game and calculation. The organizer offers participation fee from __ to ___EUR. The player chooses the acceptable amount from the range offered by the organizer. The participation fee is mentioned in the “Farkle” section of the organizer’s website.
The organizer has the right to check the details before paying the winning during 24 hours.
The game betting history
The results of the game are summed up based on the organizer’s decision from 20 seconds per game to the custom date. Players can see the results in the Game section. In the History section players can view the dates, the amount, type of placed bet, and also can learn about win, loss, coefficient. Also the players can view the games they were played.
Important!
- Whenthe game is canceled due to technical issues, all the amounts of the placed bets will be refunded to the players.
- The player shall inform the Organizer in writing about issues, which took place during the game within 72 hours upon their occurrence. The claims received after the mentioned period will not be considered and the Organizer will not be responsible for them.
BLAST
About game
Blast is a new game that allows players to place bets faster and easier. With Blast you can earn as much as 10,000 EUR with a single bet! All you need to do is place a bet and cashout before the crash.
How to Play
Quick explanation:
• The player needs to place a bet and then wait till the cannon strikes.
• The player needs to click on "cash out" button before the coefficient explodes.
• The player wins if he or she cashes out before the coefficient explodes.
• The player loses if he or she hasn't cashed out before the coefficient explodes.
Details
• Before the round starts the player needs to place his/her bet.
• The player can use "auto bet" and "auto cash out" features.
• Minimum bet amount is 0.1 EUR
• Maximum bet amount is 100 EUR
• Maximum win amount is 10,000 EUR
• The player can place 2 bets simultaneously during a single round.
• The winning amount is calculated by multiplying the coefficient by the bet's amount.
BIG HILO
“Big HiLo” is a continuous game, which you can join anytime. Guess which card will be pulled out from the deck and win a prize.
1. About the game
A deck of 25 cards is used in the game. The cards are - 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, A (one black and one red of each card) and a Joker (green). A is considered to be the biggest card, 2 is the smallest. Joker is an independent card, i.e. it is neither big, nor small, neither red nor black.
One card is randomly pulled out from the deck.
❏ The opening card is not determined in the period of the game, it is decided in advance – 5 days prior. You can make sure of that by entering the code issued after the end of the round in the corresponding field.
In each game, you are given a certain amount of time to select one of 45 outcomes (options), which are:
1. The opening card will be High (HI) compared to the card opened during the previous game
2. The opening card will be Low (LO) compared to the card opened during the previous game.
3. The opening card will be one of the cards from 2-9 (including)
4. The opening card will be one of J, Q, K, A cards
5. The opening card will be one of K, A cards
6. The opening card will be one of J, Q cards
7. The opening card will be a Joker
8. The opening card will be red (in this case, the suit of the card is important, the rank doesn’t matter)
9. The opening card will be black (in this case, the suit of the card is important, the rank doesn’t matter)
10. The opening card will be a 2, regardless of the card suit
11. The opening card will be a 3, regardless of the card suit
12. The opening card will be a 4, regardless of the card suit
13. The opening card will be a 5, regardless of the card suit
14. The opening card will be a 6, regardless of the card suit
15. The opening card will be a 7, regardless of the card suit.
16. The opening card will be an 8, regardless of the card suit.
17. The opening card will be a 9 regardless of the card suit.
18. The opening card will be a J regardless of the card suit
19. The opening card will be a Q regardless of the card suit.
20. The opening card will be a K regardless of the card suit.
21. The opening card will be an A regardless of the card suit
22. The opening card will be a black 2
23. The opening card will be a black 3
24. The opening card will be a black 4
25. The opening card will be a black 5
26. The opening card will be a black 6
27. The opening card will be a black 7
28. The opening card will be a black 8
29. The opening card will be a black 9
30. The opening card will be a black J
31. The opening card will be a black Q
32. The opening card will be a black K
33. The opening card will be a black A
34. The opening card will be a red 2
35. The opening card will be a red 3
36. The opening card will be a red 4
37. The opening card will be a red 5
38. The opening card will be a red 6
39. The opening card will be a red 7
40. The opening card will be a red 8
41. The opening card will be a red 9
42. The opening card will be a red J
43. The opening card will be a red Q
44. The opening card will be a red K
45. The opening card will be a red A
Each outcome has corresponding odds.
You can place bets on exact numbers, cards of exact suits (black, red and green -the Joker) or on groups of cards – based on HI or LO principle.
To start the game:
➢ Click on the corresponding button of one of 45 desired outcomes
➢ Enter the bet amount
➢ Click on the “Bet” button
The bet will be accepted. Then you should wait for the other card to open.
You will win in case of correctly guessing the opening card.
❏ In case of HI or (LO) outcome, only in case the “Joker” card is opened it is necessary to wait for the non-Joker card to be opened during the next round, as the Joker is an independent card-neither big nor small.
2. Game outcome
Victory:
You will win in case of correctly guessing the opening the card.
The formula of calculating the victory – the placed bets multiplied by the corresponding odds of the correctly guessed outcome (marked on the button).
The win will be deposited on your gaming account.
Defeat:
You will lose in case of incorrectly guessing the opening card.
E.g. if you have placed a bet on the HI 9 card, but the opening card is smaller than 9 or is exactly 9, you will lose.
3. Odds
The odds for HI and LO are different, depending on what card was pulled out from the deck during the previous round.
Odds for the High (HI) |
Card opened during the previous game
|
Odds for the Low (ԼՕ) |
X 1.09 |
2 |
- |
X 1.2 |
3 |
X 12 |
X 1.33 |
4 |
X 6 |
X 1.5 |
5 |
X 4 |
X 1.71 |
6 |
X 3 |
X 2 |
7 |
X 2.4 |
X 2.4 |
8 |
X 2 |
X 3 |
9 |
X 1.71 |
X 4 |
J |
X 1.5 |
X 6 |
Q |
X 1.33 |
X 12 |
K |
X 1.2 |
- |
A |
X 1.09 |
If the opened card is the A / which is considered to be the biggest card / the outcome of the High (HI) /odds/ will not be active, and if the opened card is the 2 /which is considered to be the smallest card/ the outcome /odds/ of the Low (LO) will not be active.
The odds for the other outcomes are fixed:
Opening card |
Odds |
Red |
X 2 |
Black |
X2 |
One of the 2-9 (including) cards |
X 1.5 |
One of J, Q, K, A cards |
X 3 |
One of K, A cards |
X 6 |
One of 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, A cards, regardless of the suit |
X 12 |
Joker |
X 24 |
One of 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, A black cards |
X 24 |
One of 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, A red cards |
X 24 |